Search results

"tag:mobile_games"


Title and summary Date/time
1
Gamespot scandal and community reviews
Last month’s scandal at Gamespot undoubtedly rattled gamers and loyal readers who turned to the site for objective reviews. If you’re not familiar with the story, Jeff Gerstmann, Gamespot’s longtime editorial director, was shown the ...
14-Jan-2008
2
The Game Creator Intro
David had the idea of the game creator as a means of enabling everybody to be creative. And he has such a disarming voice according to the girls next door. Please watch and enjoy the walk-through. You never know and end up creating casual games and ...
19-Dec-2007
3
All work and no play?
With the launch of Playyoo beta, there’s definitely an excited energy at the office - coupled with the inevitable stress from long nights and one too many espressos. And all these frazzled nerves got me thinking about an older (well, 2003) study ...
14-Dec-2007
4
Playyoo in Holiday Beta
After many months of development, we have released the Playyoo platform for mobile social gaming into public beta. Don't ask how much blood, sweat and tears went into it yet (probably more to come). We decided to release our baby straight - without a ...
13-Dec-2007
5
Nolan Bushnell discusses rebirth of casual games
Thirty-five years ago, Nolan Bushnell and Atari brought us the world’s first successful video arcade game: Pong. I came across a short radio interview (PONG: The Ping Heard Round the World) with Bushnell where he talks about the “rebirth of ...
10-Dec-2007
6
Select free mobile games and have fun
Well Jupiter makes it quite clear what is needed to boost acceptance and adoption. Their take is concerned with improving the browser software itself. Until that is done we try to improve user experience with the means available.One of our main goals is ...
07-Dec-2007
7
1100 views for Playyoo
I just realized that our slides from the presentation to the Boston Adobe Mobile and Device User Group have been viewed 1100 times and it's only three weeks ago. That's something I'd say. Thank you all for taking a look at this bare bones presentation. ...
07-Dec-2007
8
Juniper's Big Numbers
The other day I downloaded a white paper from Juniper Research on mobile games. Juniper recently published a report predicting big things for mobile games. The research group believes today's 5 billion mobile game market will skyrocket to 16 billion in ...
05-Dec-2007
9
Democracy and Game Creation
We have something in the works that will enable all casual gamers to be game creators at the same time.Some might call it the democratization of game creation as amateurs (t d f) flock in. They don't need to have Flash, they don't even have to know to ...
26-Nov-2007
10
Guess What? Men and women equally enjoy playing casual games
So, just who exactly is playing A Cat's Life? Well, according to a recent study by the Casual Games Association, those who play "simpler games involving shiny gems or lines of colored balls" are equally split among the species -- that's 50-50. ...
21-Nov-2007
11
Snacking on casual games
Casual games have certainly received their fair share of attention recently. The Casual Game Association recently published their 2007 study on casual games — where they projected casual games to be a $2.25 billion a year industry and found that men ...
09-Nov-2007
12
Conversation with Kars Alfrink- social participation, mobile platforms, and more
We sat down with Kars Alfrink-interaction designer, teacher, and consultant for Playyoo-to learn a little about his thoughts on social participation, casual games, and the mobile platform. What do you think is the significance of bringing the social or ...
02-Nov-2007
13
Now Anyone Can Make Games
The Electronic Entertainment Expo in Los Angeles acts as the videogame industry’s lodestar.Major publishers present the next year’s worth of games to the world’s media representatives. Mainstream publications, from CNN to Reuters to ...
31-Oct-2007
14
Flash Lite on one billion phones by 2010?
Computerworld on Thursday published an article that examines Adobe's aspirations to infiltrate mobile phones. Much like it has on desktop PCs, the web-app maker hopes mobile phone users will freely adopt their Flash Lite plug in. From the article: Having ...
29-Oct-2007
15
Why should I create games for Playyoo?
The urge to play is built into our DNA. Humans are by nature restless, always seeking something to occupy their attention. Since practically everybody carries a mobile phone nowadays (we're talking 3.2 billion mobile subscribers by 2011), the phone is the ...
26-Oct-2007
16
Why John Carmack Believes in Mobile Games
By Alexander Smith When he’s not contributing to our blog, “Alexander Smith” is a well-respected journalist writing about the business of games for the industry's leading trade publications, and the world's most respected business ...
25-Oct-2007