Contest: One week to go

As you might know our contest will end in roughly a week. I was curious and had a look on the leaderboard and I took a snapshot to figure out if anything is going to change within the next days.

Here is the intermediate result:

Playyoo - Contest
Uploaded with plasq's Skitch!

Thanks again to Samir for your generosity. That move from Samir explains the strange annotations on the snapshot.

Tags :
Tags : thomas contest

Using the new short ID feature

We recently introduced a new feature, the "short ID", which is accessible through the Your Account link.

The point of this feature is to make it easier to login to Playyoo on your mobile phone. Now, rather than having to painfully enter your email address, you can choose a user ID of minimum 4 characters. Note that this has nothing to do with your nickname, and remains private.

The best way to use the short ID is to choose a sequence of letters which can be entered with single taps on your phone keyboard. For example, ADGJ, which is entered by typing 2-3-4-5 (somebody has already grabbed this one, unfortunately. I wanted it!).


Other strategies might be to choose a pattern, or to map to a number. For example, my birthday is 28 Feb (so, still time to buy presents), so I could try AT02. Other easy to remember numbers could be the first 4 of your spouse's phone number, or your ZIP code.

Let us know how this works out for you, and if you have any suggestions.

Of course, you can also use this short ID to login on the web. And by the way, we've also added a third way to identify yourself: just use the mobile phone number you registered with.

Tags : developers flash_lite tech_support

What Playyoo will do for Flash Developers

The Playyoo launch contest will soon be over, but it doesn't end there.

We want to make Playyoo a place where skilled Flash Lite developers - and that means all of you - can show off their talents, attract an audience and build up a great portfolio of games.

After the contest ends, we will be promoting the leading games and game developers, covering at least the top 20, not just the prize winners. We will be featuring the games on Playyoo, we will run interviews with developers on this blog and elsewhere, we will be showcasing their games to commercial partners, and we will be pushing them in general to the Adobe Flash Lite community. The Flash Lite community has got Playyoo off to a great start. Now we can start helping you in return.

We believe that Flash Lite has a big future, and while we hope that Playyoo will play a key part in that, coming from the user generated content side, we also believe there are great opportunities for individuals and small companies to develop a career in this market.

We have big plans ahead for making Playyoo an attractive resource for both hobbyist and professional Flash Lite developers, and we also hope to be able to make introductions to content purchasers.

We would love to hear from you about what you would like to see from Playyoo. Let us know through the developer forum, or contact us directly at