Playyoo members Carlos “Naz” Nazareno and Joseph Cunanana, collectively known as Zen Graffiti Studios, have recently uploaded their game “iPhone Mania” to Playyoo. Taking its cue from the labyrinthine and, initially at least, hopelessly unsuccessful in-store iPhone activation process, iPhone Mania puts you in the role of an Apple Store clerk with a queue of irate customers and only a minute and a half until closing time.
If nothing else, ironically iPhone Mania is a pretty good test for the usability of phone keypads!
I’ll let Naz explain some of his thinking and frustrations about the iPhone:
It seems that everything that Steve Jobs touches turns to gold these days. With his Midas touch and the legions of loyal fans from the cult of Steve, the iPhone 3G has been selling faster than pancakes.
Despite the lack of basic features such as copying and pasting, Multimedia Messaging Service (MMS), and video recording, people have still been flocking to the iPhone in droves.
What’s also curious is that despite the iPhone’s miniscule 10million units per year sales as compared to Nokia’s sales of 1.34million units per day, tech news and developer buzz has never been so high. This becomes even more strange considering that Apple has been actively making it hard for developers to create apps for the iPhone by becoming such a finicky gatekeeper.
Still, the big question on everyone’s mind is:
Why doesn’t the iPhone support Flash?
Please allow Adobe to put Flash on the iPhone, Steve! You know that everyone wants it, and allowing it on the iPhone certainly won’t hurt sales.
Browsing Flash websites aside, how can people play such wonderful Flash games as these on the iPhone if the iPhone doesn’t support Flash? Give us our games, Steve!
Flash on the iPhone 3G: we want it, and we want it now!
We’re certainly neither anti-iPhone nor anti-Apple here at Playyoo, although personally I find the iPhone 3G too big to be a practical mobile phone. But certainly I share Naz’s disappointment that such an attractive piece of hardware is effectively crippled by an unimaginative and over-restrictive application policy. It certainly is the case that an unrestricted platform is potentially at risk from misbehaving or malevolent 3rd party applications, and I would also agree that it is necessary to be extra vigilant in the mobile world. But come on - how many reports are there of, say, Nokia S60 phones, being bricked by bad applications ? And for that matter, how often does the “inherent security” of Mac OS X get rammed down our throats ?
It is difficult to see that the iPhone Application Store policy is about anything other than money really. And over-pricing always has been Steve Jobs’ Achilles heel.